Dungeon Maker has been a passion project of mine for the last year and a half. It’s a map maker and multiplayer campaign manager for DnD 5e.

The program features a robust encounter map maker and map exporter for you to use your maps in any program you like. It also features a campaign maker where you can tie together encounter maps into a world map.

You can create enemies and NPCs and give them actions and spells to use in game. As the Dungeon Master you can take full control of these characters and enemies during your campaigns.

It features full multiplayer, with a character creator for your players, dynamic lighting, an encounter tracker, animated actions, automatic dice rolls, and more.

I would love for you to check out Dungeon Maker on Steam.

  • Durugai@lemmy.world
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    1 year ago

    So this is the question I tend to ask, if nothing else to learn something about your tool. Why should it use it over more established competitors? I am specifically thinking something like Roll20 and FoundryVTT, the former being easily accessible and free with SRD content at your fingertips, and Foundry just being, well, Foundry. Hell even Owlbear Rodeo for a generic and easily accessible tabletop. For campaign management text programs like Notion.so and full on world managers like World Anvil are providing massively powerful tools too.

    What it is Dungeon Maker provides that is either missing from these other options and is so useful that losing out on all the other stuff in them is worth the switch, or what does Dungeon Maker do so much better than the others that it is worth switching?

    Not trying to be a jerk about it, it looks like you have a solid base, just curious about your ideas on these things.

      • Tavarin@lemmy.worldOP
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        1 year ago

        I do plan on further updates, but I consider it at the point where it’s got enough features and works well enough to release. I’m also open to adding suggested features from users (and have been doing so when it was in early access).