nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1144arrow-down14cross-posted to: [email protected]starfield
arrow-up1140arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square29fedilinkcross-posted to: [email protected]starfield
minus-squareAltima NEOlinkfedilinkEnglisharrow-up16arrow-down1·edit-28 months agoYeah, he must have been dreaming it was a good game
Yeah, he must have been dreaming it was a good game