nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1144arrow-down14cross-posted to: [email protected]starfield
arrow-up1140arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square29fedilinkcross-posted to: [email protected]starfield
minus-squaredylanTheDeveloper@lemmy.worldlinkfedilinkEnglisharrow-up5·9 months agoShit. You go through a butthole and wake up at the start of the game again
Shit. You go through a butthole and wake up at the start of the game again