• Corroded@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 months ago

    How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices and possible romance options along the way but it still feels very linear.

    • Blizzard
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      The way they directed main story quests and dialogs was much different than GTA.

      • Corroded@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        3 months ago

        Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.

        Characters you decide not to kill will often help you for a bit but it doesn’t drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.

        Personally that feels more like an adventure game. I don’t think Cyberpunk is very unique in what it did.