The earliest (modern, post-printing-press) example of the trope appears to be in A Tale of Two Cities, which was published in 1859. I’m sure there were plenty of other instances of it, before the arrival of the 20th century, but it looks like it wasn’t until the amnesia trope started appearing in various silent-era movies that it really became a cliché.
But it’s a total cliché. And it has been one, for a very long time. That doesn’t mean you can’t employ it, successfully. But if you choose to put that shit in your fiction, you are giving yourself an enormous extra encumbrance. It’s like running a marathon with extra weights strapped to your legs. Succeeding will be much more difficult, and you should only attempt such a flex if you’re REALLY GOOD AT WHAT YOU’RE DOING.
And the dipshits who made “The Witcher” just weren’t good enough. Even without that extra difficulty, they were already writing cringe-ass dialogue and generally doing everything in a low-quality manner.
Even at the time people commented how weird it was. It was a big dipshit move. I’m glad they improved on the matter, even if the Witcher 2 was still a little rough on that point.
Amnesia isn’t an encumbrance for writers, it’s a crutch. When you aren’t good at writing characters and settings with logical depth, you give your main character amnesia. That way anytime something needs explaining you just have your character ask why something is the way that it is. If you need a Deus ex machina to solve a writing mistake you just pull something out of the blue and claim it was always a likelihood.
I basically agree. It’s not something that can NEVER be done. Tropes like that can be used with extreme care, and can sometimes pay off.
My opinion is that it’s an encumbrance and a tool only to be wielded by experts AT BEST. At worst, it’s just a bomb covered in shit that will utterly turdify any media it gets tossed into.
The earliest (modern, post-printing-press) example of the trope appears to be in A Tale of Two Cities, which was published in 1859. I’m sure there were plenty of other instances of it, before the arrival of the 20th century, but it looks like it wasn’t until the amnesia trope started appearing in various silent-era movies that it really became a cliché.
But it’s a total cliché. And it has been one, for a very long time. That doesn’t mean you can’t employ it, successfully. But if you choose to put that shit in your fiction, you are giving yourself an enormous extra encumbrance. It’s like running a marathon with extra weights strapped to your legs. Succeeding will be much more difficult, and you should only attempt such a flex if you’re REALLY GOOD AT WHAT YOU’RE DOING.
And the dipshits who made “The Witcher” just weren’t good enough. Even without that extra difficulty, they were already writing cringe-ass dialogue and generally doing everything in a low-quality manner.
Nice reply
Then you blew it calling developers who made a totally optional game to play dipshits.
Ehhh, that’s fair.
EDIT: The sexcard thing still kinda vindicates me. That is a dipshit move.
Even at the time people commented how weird it was. It was a big dipshit move. I’m glad they improved on the matter, even if the Witcher 2 was still a little rough on that point.
Amnesia isn’t an encumbrance for writers, it’s a crutch. When you aren’t good at writing characters and settings with logical depth, you give your main character amnesia. That way anytime something needs explaining you just have your character ask why something is the way that it is. If you need a Deus ex machina to solve a writing mistake you just pull something out of the blue and claim it was always a likelihood.
I basically agree. It’s not something that can NEVER be done. Tropes like that can be used with extreme care, and can sometimes pay off.
My opinion is that it’s an encumbrance and a tool only to be wielded by experts AT BEST. At worst, it’s just a bomb covered in shit that will utterly turdify any media it gets tossed into.