Now I’m not talking about bad as in completely soulless and creatively bankrupt games like Gollum or (insert zombie survival asset flip here) but more like the games that promised the world but missed their mark massively and became commercial failures.

Tomb raider angel of darkness widely known as what killed the franchise and Core design for me is actually a really enjoyable and completely absurd experience. The game has a fever dream like quality to it that i find quite mysterious and alluring. I sense an attempt at an immersive sim but eidos didn’t seem interested in letting the team finish it.

Sonic 06. I can’t explain it but it has an allure i can’t quite explain. On all fronts its bad but I can’t stop thinking about it. With better controls this game could have been a lot better than it was.

Operation winback on the ps2. Brilliant game, my favourite third person shooter with a really high skill ceiling its just fun to master. Subtitles are in comic sans which means its perfect.

Drakengard. The monotonous gameplay and ear grating music amplify the games core themes and the general madness as the story unfolds.

Goldeneye rogue agent. An odd one considering the era had no shortage of brilliant bond games yet this one seemed to ensare me more than others.

Ff14 1.0. 1000 polygon flower pot need i say more? I really want to have some private server snapshot of this game to play because it just doesn’t look real.

Haze. Thematically quite an interesting game but executed very poorly, the game that killed free radical and why timesplitters will never come back.

Alone in the dark 2008. Its a stupid game filled to the brim with such brazen stupid I can’t help but adore it. It’s definitely unique I’ll give it that.

Two worlds 1 and 2. Honestly somehow my favourite RPGs there’s something deeply wrong with me.

So these are the most notable bad games I enjoy. Anyone else got any?

  • Frank [he/him, he/him]@hexbear.net
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    8 months ago

    EYE Divine Cybermancy was translated from French very badly, and the plot didn’t make much sense anyway, and I love it so. It’s an extremely weird, janky 40k knock off built on the source engine. It’s got completely uneccessary amounts of RPG character customiztion and build specialization, tons of weird obscure systems, and a six foot long power sword that turns werewolves in to Salsa. The werewolves may be your guilt for betraying your ex-wife.

      • Frank [he/him, he/him]@hexbear.net
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        8 months ago

        Load it up. It’s so fucking weird and esoteric. The sheer number of options for building your character are completely bewildering. You start as a normal, fairly tough Doomguy type FPS shooter man, but late game you could be a psychic invisible ninja who teleports inside people to explode them, you could be an invincible shielded uber-tank with a nuclear grenade launcher, you could send your massive army of psychic clones out to fight for you, You could blow fist sized holes in people with your wallhacks and sniper rifle, you could turn people against their own allies by hacking their cyberware or turn their turrets against them. I loved upgrading my cyberlegs massively then leaping across the battlefield smashing down in front of them and turning them in to a cloud of regrets with the giant power sword.

        Like, don’t get me wrong, it’s weird and obtuse and takes effort to get in to, but it’s such a dark horse weird gem if you put the effort in. And you can do goofy source engine things if you want to, like play coop with an arbitrary number of friends!