Completely foreseeable response to a greedy mtx cashgrab on a single-player game.
If I was into modding, I’d do this too.
Single player games should not have micro transactions for power ups. Period.
This is my philosophy with things. If something can be bought with real money in a single player game I’ve already paid for, I have no problems using mods or cheats to get the same things.
I got Breath of the Wild on release and I paid for the DLC years later. Gotta say I’m happy with it. There is a correct way to experience Hyrule, and it’s on a motorcycle. No notes.
And I’d say they are even worse in multiplayer games. MTX that affect how the game is played is just paying someone to make it easier for you to win, which is pathetic whether it’s a single player or multiplayer game.
I would probably recommend not using these mods, or at least limiting their usage. The MTX subverted the design intent of the game. These could potentially make the game worse.
(I haven’t played the game and can’t tell you if the game was designed worse for MTX, but everything I’ve seen and read indicates that it wasn’t and those were forced in as an afterthought.)
There are no power ups in DD2, just mostly minor conveniences.
Nothing against the mod creator, this just seems kinda pointless? Like, everything is already available in game. Unless you just want to remake your character a dozen times I can’t see any reason to take the time to download it.
The classic problem of your character looking better in the creator than in-game?
I mean, I certainly haven’t noticed that. Even if you don’t like your character, you can still easily buy the item in game. I’ve only been playing about 5 hours and can easily afford to change my character appearance 5 times over.
I know because I played Dark Arisen, the point is that it’s made to trick uninformed people, we shouldn’t have to keep our guard up even on a full priced game.
You’re a consumer in a capitalist society, you should absolutely have you guard up every single time you pull out your wallet. Why is this specific game any different?
Don’t worry, I talked shit about RE4 and Monster Hunter character edit voucher too.
Well, I respect the consistency. I’m just glad they reeled it back after the shit with MH World. Having the character edit only available via outside purchase was fucked up, I was livid about that. It’s just hard for me to get worked up about this in comparison.
JESUS CHRIST at the amount of suckers talking about MTX being okay in this game because “yOu CaN eArN tHe ItEmS iNgAmE” are missing the point!
Good lord, what happened to being in an uproar about horse armor DLC? I miss those days!
If you add 20+ items of “DLC” into a singleplayer game THE FIRST DAY, you deserve for your company to go belly up. Full stop.
I’m not against the idea of MTX, I think there’s a place for them. For instance I don’t mind if a game sells deluxe edition upgrade as a MTX because that’s ultimately pro-consumer. Without that option you’re either going to have to bite the bullet and hope you enjoy the game or pay extra to get the same game twice if you do enjoy it enough. I know I used that option with BG3.
That said, selling in game resources as MTX is fucking stupid. It’s just fundamentally incompatible with good games. If the resources are abundant there’s no reason to sell them as MTX. If they’re scarce then they’re either deliberately scarce for the purpose of selling the MTX which is just scummy, or they’re scarce for some other reason (like if you don’t want to make fast traveling everywhere easily accessible) then selling that resource as MTX just undermines the purpose of the scarcity.
deluxe edition as a MTX
I spent a few minutes analyzing this sentence alone. Admittedly I read the rest of your argument and respect your opinion. It’s just that this is stuck in my head.
Buying the deluxe edition through a micro-transaction? My mind wants to classify this as an oxymoron. Admittedly a lot of microtransactions aren’t really micro by any stretch of the imagination but this just stands out.
Pretty sure he means a deluxe edition upgrade as a mtx.
Where some games allow you to get the base game, try it out and upgrade if you want. Rather than diving in at the deep end and not knowing if you’ll enjoy the game.
Oh 100% that’s what they meant. It’s just something that caught my attention as it almost appears to be an oxymoron.
In practice, “microtransaction” can mean many things. A small price, a purchase of non-unique content, or even a small quantity of unique (non-base) content. So yes, upgrading to the “deluxe” edition can fall under that description. But calling the “deluxe” content upgrade a “micro-transaction” almost appears contradictory. So I had a little chuckle while pondering this before becoming upset at how broad (and expensive) said “micro”transactions have become.
You’re right that it is weird. It’s because we use MTX and DLC almost synonymously and that’s because there’s a lot of overlap. They’re overloads terms and we need a better vocabulary to talk about the specifics. For instance I think if Dragons dogma didn’t sell resources and sold only the deluxe edition parts then there wouldn’t be that big of an outrage about MTX. The outrage is about the in game resources being sold, but it’s hard to present it that way when the only word we have for it is MTX, which also contains the part that is not the issue.
On Steam you can usually pay the difference to upgrade to a deluxe/ultimate edition
Deluxe editions of games are anti-consumer even if it is an upgrade. Just sell the whole fucking game to me or don’t sell anything at all.
So you’d much rather pay $60 for helldivers 2 than $40? Because that’s the monetary difference between standard and deluxe.
Deluxe editions are generally for people who want extra fluff in their game. Not everyone wants the fluff and they shouldn’t pay for things they don’t want. Your idea “makes sense” only if you assume they’re going to give away deluxe stuff for free and the final price of the product doesn’t increase, which frankly is just naive thinking.
i wonder when denuvo starts claiming these mods are “cheats”
“Mods are cheating” has been a claim made by certain publishers for a while now.
And your favorite pirate site negates the need to give capcom any money.
I could get the game for free, the mtx for free, and could want to play it, and would still never do it, because of how stupid this is. Sorry studio artists, your work is forever tainted for the choices of your owners. It will never shine through their dense immoral greed of your masters.
You’re just denying yourself a really fun experience. The game is actually really good especially if you’re able to download it without paying if the whole morality thing is what’s stopping you. If it’s available I’d get it.
I won’t stand for it, it’s just not worth it. There’s other fun games that don’t associate with mafia scum. I dislike how they steal money and consecutively contribute negatively to humanity
You mean capitalism? Good luck.
No. Good luck
I dislike how they steal money and consecutively contribute negatively to humanity
Steal money, I’m assuming in this case, is sell a product. They aren’t forcing anyone to buy it, but it is scummy as hell. That’s capitalism for you.
Contribute negatively to humanity, I’m not sure what that means. If it means exploiting people, that’s capitalism!
There are no non-indie studios not participating in this. It sucks, but the goal (in capitalism) is to maximize profits. They are attempting to milk customers as much as they can for this purpose. This game isn’t even particularly bad about it. Modern gaming all is like this and it’s aweful, but it is what it is. You can participate in this game or not, but this one game isn’t the only place this is happening. It’s happening literally everywhere, like egg prices going up due to “supply shortages” and never going back to normal. That’s capitalism.
They literally steal money. That’s your problem, you think they are following your rules and swallow that they are engaged in conduct that is okay without scrutinising it in the least because it would be a real hassle and you know nobody would deal with it anyway. Because this is the only way to make a difference. I am a game developer, I know the industry, the bastards in these mafia cells are straight up stealing. Nobody creative has any choice. Nobody has a fucking supply shortage. Creatives are being abused, I want to only participate when I can be assured these insane practices are not involved. It’s not capitalism it’s pure greedy crime
That’s your problem, you think they are following your rules and swallow that they are engaged in conduct that is okay without scrutinising it in the least because it would be a real hassle and you know nobody would deal with it anyway.
Please, read my comment again. I scrutinized it. It’s just that it’s fucking everywhere. This game is getting a ton of shit for it and it isn’t even a very bad offender. It sucks, but this isn’t the game that deserves the hate. At least it’s not loot boxes or other gambling mechanics. Also, it’s not theft. It’s manipulative, but it’s not “literally stealing”.
I want to only participate when I can be assured these insane practices are not involved.
This will never happen. If they’re incentivized to do scummy things to make more profit, you can almost be assured they’ll do it. Regardless, you can never be sure it’s not happening. Remember how we hear about sexual abuse occasionally and it turns out it’s been happening for decades? Yeah, now think about how often they’re doing things that aren’t technically illegal that we don’t hear about.
It’s not capitalism it’s pure greedy crime
If greedy crime is profitable, that’s capitalism incentivizing it. The goal of capitalism is to maximize profits. That goal does not align with what we should want it to. We should prioritize happiness, good, creativity, or almost anything else. That’s not the system we’re in though.
There are lots of good games out there from moral companies. He doesn’t need to play this one.
Why? Like, I generally draw a pretty hard line with predatory games, but this just seems pointless. There’s nothing you can get from the MTX that you can’t easily get through normal gameplay. It’s admittedly a trap for the ignorant, but a pretty pointless one.
It encourages big publishers to make developers put in game mechanics that are slightly more tedious so you pay to skip. So like mobile games just bot as obviously shitty. I dread when they come after my favourite franchises one after one. It makes the goal not to have a good game but to have a game optimized for spending money, it shifts priorities in a bad direction.
It can, but definitely doesn’t in this case. The systems in question in DD2 are identical to the first game. There’s nothing in the game at all that encourages you to spend money or alerts you that you can. Frankly I wouldn’t have even known these micro transactions existed if there wasn’t so much online drama about it.
The rarity of ferrystones is I think a product of their attempt at mtx. I know you can buy them for 10k each and then spam the inn until they replenish, but for a long time that’s kind of a lot of money. I’m level 43 and haven’t really found a solid way to make money “quickly” that isn’t just “do story quests” or “grind out mobs for maybe 500g every 2 mobs.”
DD1 did the same thing. If it wasn’t design intent, how would both of these games end up with the same system?
The difficulty of getting ferrystones is by design, no different than the previous game. If you fast travel everywhere you’re missing out on a lot of the events in the world. They’re handy to use in certain situations, but there are other options to get around.
It shows that the devs are willing to take advantage of the less keen eyed or a person in a rush. That is downright predatory and evil. Practically a scam.
You might be fine with giving your money to people like that, some people aren’t.
The publishers are probably the ones who made the decision
So what games have you played in the last decade? This is the industry, you might as well complain about predatory concession prices at movie theaters. Is it shitty? Sure. But it’s a trap for the ignorant, and frankly I can only go so far to try to protect people from throwing away their money on stupid things.
They have an option to not work with scalpers We all have an option to piss on them and I choose to do it
I won’t be paying for this game on principle. I might not even play it.
If the community fixed the game, I want a discount.
Get the five finger/seven seas discount
I might know why Capcom tried to start a war on mods a month or so ago…
I still want to play DG2, but I can afford to wait until it costs a value I think it’s worth. It’s not like there’s a shortage of games to play or anything.
No, this has always been Capcom’s mode of operation. Unnecessary micro transactions were in the first DD 12 years ago. Look at their other games as well, bullshit tokens to change the appearance of your character in Monster Hunter Rise, etc pp.
There’s is no need for the microtransactions in the first place.
They don’t help you at all other than the first dozen hours, and the way they would help you will ruin your game curve.
The game isn’t designed around you having a portcrystal day one.
Edit: The game is a power fantasy. The whole point is you start out weak as shit where three goblins own you and you grow to the point you are using a half dozen weapons you’ve become a master in to kill dragons in seconds.
Buying more power at the beginning of that curve ruins the entire point of the game. This was CAPCOM execs saying “you need to put microtransactions in the game” and then the devs going “ok, how about this piece of junk over here players will have stacks of by endgame that could be a microtransaction.” And then the CAPCOM exec signing off who didn’t even play the game going “great, this will make shareholders happy.”
The only thing that’s useful is the portcrystal, and you will max out the number you can even use in a NG+ playthrough.
TLDR: Don’t buy the mtx and don’t use the mods either. These aren’t supposed to be part of your power curve in the game and were an afterthought that ruins the design if used.
were an afterthought that ruins the design if used
So a terrible idea then?
Yes, absolutely - CAPCOM sucks with this thing.
But crucially a terrible idea independent of the actual game design, unlike things such as Assassin’s Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it’s a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
Which is a very, very big difference.
It’s not that big of a difference because if people still purchase it but don’t purchase the microtransactions as you suggest, the message sent to the studio is: “People don’t mind microtransactions in games, we just need to tweak them to make them more desirable” ie. more necessary in the next game they release.
At which point the games sell worse, review worse, and the franchise effectively dies off as the publisher scrambles to reboot it (as with Ubisoft).
Your argument is somewhere in between a slippery slope and strawman.
This game right here and now is a game that isn’t designed around the mtx and so buying it or modding it in is a stupid idea for people to do, whereas a game built around mtx is going to be less enjoyable unless you buy it or mod it in.
When one day you have a future CAPCOM open world RPG designed with the mtx in mind, then you’ll have a point.
I think a lot of people complaining have never played the game, and also apparently didn’t play the first game either.
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