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Cake day: June 13th, 2023

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  • Piefed might work a bit different but on Lemmy there is one key aspect where instance matters, and that’s community discoverability. Discoverability works only on local communities and for communities that my instance is already aware. The way to make the instance aware of a community is by knowing about it beforehand and doing a direct search. So for example if we take a completely unknown community like [email protected] and I just searched “mediashare” on lemm.ee I wouldn’t find it. For anyone testing on lemm.ee that’s now discoverable because I also searched “[email protected]” which is a direct link and made it discoverable for everyone else. In that sense lemmy.world probably has the best overview of all communities because more people equals more people checking out different communities which makes the instance aware of more communities which makes the search for communities more functional.

    IMO this is a downside of Lemmy and should be fixed. All instances should have a list of all the communities other federated instances have. It would significantly improve the search functionality.


  • As long as SteamOS doesn’t fail, yes. If SteamOS draws enough gamers for there to be a healthy amount on Windows and SteamOS there will be competition between the two OS-s, which will benefit everyone. If SteamOS does draw away the supermajority of gamers then we still benefit because the open source nature of Linux makes it much harder for Valve to have total control like Microsoft has.


  • I assume you’re making the argument that a motivated worker does better work and if they do better work they’re more productive and thus make more profit. However, a motivated worker also costs more so really the profit maximum is somewhere between worker production and how much you’re paying for the worker. Now imagine how little the prison worker is paid. Different sources give different numbers but all of it ends up in the ballpark of $1/h. The federal minimum wage is $7.5/h. That means a minimum wage worker would have to be at least 7 times more productive than the prison laborer and that’s just the floor of what you’re legally supposed to pay. If we talk about the average american we’re talking about needing to be around 10-11 times for efficient than a prison worker.

    Slave labor is the most efficient way to make a profit. because you’re effectively paying nothing to produce something that you could sell at market value.


  • I just booted up Elden Ring to verify it. I was somewhat wrong because for some reason I thought there was a route around the courtyard before the liftside chamber grace, but there’s not. After the ramparts grace there are two routes that converge on the courtyard. One through the door that goes to the chapel where Rogier was into the kitchen thingy where the scion is (where you can also unlock the elevator back up to the grace). The door route is pretty much a linear path all the way to the kitchen. In the kitchen as long as you follow the lights you’ll end up in the right place which is the courtyard door the turrets are pointed at. That is one of two places that looks like “maybe I shouldn’t be here and I should go another way” but if you do you eventually exhaust all other options and you end up back at the courtyard. The other route is from the rooftops and if you cross the wooden bridge before the courtyard you get presented with two options, jump to the left into the courtyard or go right down the ladder. That’s the other place where the right choice isn’t clear because going right is less committal than jumping off. But going right eventually looks like you’re going the wrong way and the other option of going left becomes clear.

    However after the courtyard, despite the path branching off again, the route is weirdly obvious. The main road ends up being blocked by a giant so that doesn’t feel like the right way. The other route you have to drop down (which is committal so it instantly is less favored) and it takes you under Stormveil which looks dark and damp, so that doesn’t feel right either. The final route is up the elevator and there’s again lighting being used to show which way to go and it takes you straight to the final grace before the boss.

    So I think my point stands and is further proven by that courtyard. The route is pretty obvious from the start all the way to the end except for one part, the courtyard. That single part is an example of bad level design because there’s no clear indication that you’re supposed to go through the courtyard. In fact it does the opposite, it makes you think you’re not supposed to go that way so it makes people wander off. Even something as simple as moving the grace from the elevator room to the upper part of the courtyard (behind the omen) it would be visible from both the door route and the roof route and people would look for a way through the courtyard. It’s very easy to mess up progress with poor level design but it doesn’t mean you need to put big yellow signs everywhere to show where to go. You can do a lot of other tricks to get people to go where you want or look where you want.


  • GoodEye8@lemm.eetoMemes@sopuli.xyzSame
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    2 days ago

    ?

    2016 we got Blood and Wine for Witcher 3 and Fallout 4 (which is a good game, just not a good Fallout game). Oh and we got Doom.

    2017 wasn’t that great for AAA, except for Nintendo. But we still got great games like Breath of the wild, Prey, Nier Automata, Hellblade, Hollow Knight, Undertale to name a few.

    2018 we got Red Dead Redemption 2, Monster Hunter World, God of War.

    2019 we got Death Stranding, Divinity Original Sin 2, Sekiro, Resident Evil 2

    2020 we got Final Fantasy 7 Remake, The last of us 2, Hades

    2021 is kind of a dud because of covid.

    So I’m terms of AAA only 2017 and 2021 can really be considered duds. But indies released some absolute bangers between 2016-2021. For example Disco Elysium, among us, outer wilds, Stardew valley, inscryption etc.



  • I feel like you’re painting “hyper-realism” to the extreme to make the point the other person was making. Hyper-realism in the sense that the actual level design follows “realistic” designs doesn’t work in games because the actual world isn’t particularly interesting nor does it lend itself to give good directions to the player. However you can design the levels in a way that, from the perspective of art design, is realistic but would make no sense in the actual world. So the way you’re presenting “hyper-realistic cinematic” games doesn’t really happen in games either because levels/worlds are designed to be played not to fulfill a real world purpose. For example games tend to make corridors and staircases larger than they would be in the real world, because if you make them like they actually are they might feel even claustrophobic and if you have something like a coop game you’d have to walk pretty much single file through those places. So the concept of approximating the real world as convincingly as possible isn’t what games do. What “hyper-realistic” games do is approximate the aesthetic of the real world as convincingly as possible.

    And that’s why painting things bright yellow is egregious and worse than some PS1 games is because that does not fit the real world aesthetic. We do paint some things in the world a specific color to indicate specific things but we generally don’t use bright yellow for directions. What the other person (and me) is arguing for is exactly what you’ve already brought up.

    Intentional level design that draws focus to interactibles is usually more subtle, but is also not cost-free, as things that are unnaturally arranged can be its own kind of immersion breaking.

    Except for the fact that is can easily be subtle and not immesion breaking. I was originally going to Elden Ring as the example but I thought my point would come across better with BotW but we’re going back to Elden Ring. I’m going to use Stormveil castle as the example. After you beat Margit (who guards the entrance to Stormveil) the way in isn’t straightforward. The front gate is closed and you need to find another way in. How does FROM direct the player? The way is right next to the gate, on the left. In case you don’t instantly spot it the nearby grace is set in a way so that if you reset at the grace it literally points the camera at the gate and the door. If you go away and teleport back to that grace you’d have to be legally blind to not see the way forward. If you go through the door the game gives you a clear notice that there’s an NPC you cannot see when you enter. Another thing the game does is that even before going through the door you see the hole in the wall which is the way forward. The NPC also tells you to go that way so again the game is very deliberate in where you’re supposed to go without putting up huge signs “GO HERE”. Another point I want to bring up is here. As you can see there’s a place to drop down and there’s no clear way forward. You can drop down and go left, you can drop down and go right or you can right up. Doesn’t matter which way you go because you will always end up at the site of grace. The next part is very subtle but also very obvious. You might not even notice it unless pointed out but the torches indicate the way forward. When you reach the mini-boss and you kill it you need to find the key to the door which is in a chest. As you can, the chest is easily visible even if clutter is in the way. I could write an essay about all the subtle hints built into Stormveil with the clear purpose of directing the player where it needs to go, to the final boss of Stormveil. I could write another paragraph about all the subtle hints the game gives about all the little nooks and crannies I’ve overlooked but the person in the video notices and go through. But if you’ve played Elden Ring then you know that everything I’ve described is so subtle and unnoticeable that nothing about it is immersion breaking. You have to be deliberately analyze the scene to really spot them. But all of it works on a subconscious level. You just know where to go without actually knowing where you’re going or are supposed to go.


  • GoodEye8@lemm.eetoGreentext@sh.itjust.worksAnon is a gamer
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    2 days ago

    So we need to mark objects because of bad level design? Breath of the wild doesn’t really mark anything and the game pretty much got praise for that. So what does BotW do that’s not in your hypothetical game? It’s very deliberate in its world design to make sure things they definitely want you to see are easily visible and the things they want to be “hidden” get subtle hints so you, as the player, can still find the hidden things.

    There are very specific situations where marking makes sense but more often than not it’s just a crutch to hide poor level/world design.




  • I think the data shows that advertisement is super effective, not that people prefer to be advertised. If people preferred advertising over a better product then games like Balatro, Vampire Survivors etc. literally couldn’t be successful, because those games had effectively zero marketing budget. Their success came from word-of-mouth because the game itself was great.



  • It was there to calm the fans. TES fans wanted the next TES but Bethesda didn’t really have anything about the next TES. They had FO76 (which is not a traditional Bethesda title), Elder Scrolls Blades (that nobody remembers) and Starfield (which they didn’t really elaborate on). To throw a bone to the TES fans, because nobody gives a shit about a mobile game, they said the game after Starfield will be TES6.

    It was just something they did to prevent what Blizzard ended up doing a few months later with the Diablo Immortals reveal. And it worked because what do people remember 6 years later? Nobody cares about FO76 or TES: Blades or Starfield. All people remember is “Bethesda announced TES 6”.



  • GoodEye8@lemm.eetomemes@lemmy.worldBut "socialism" is a scary word
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    7 days ago

    That has been gone over by Marx over 150 years ago. I’m not going to go over everything Marx said about capitalism, he wrote an entire book called Das Kapital about it. Here’s a summary that does a pretty good job at getting Marx’s ideas across. You can skip the first 2-3 chapters as the main criticism of capitalism starts around chapter 4. But some things refer back to the previous chapters so you might want to watch them if some parts of Marx’s ideas aren’t very clear.

    As for you points, I’ll do a short summary:

    • Production of commodities and services is not capitalistic, we’ve been producing commodities and services for more than a millennia before capitalism was even a concept.
    • Profit-motive is a poorly defined concept if we want to divorce it from capitalism. Profit-motive in the sense that I want to make all the money is capitalistic. But if we talk about the “profit-motive” in the sense that I want money so I could buy things I want to use, Marx argues that is not capital and not capitalism.
    • Marx has a very specific definition of capital where capital is something that exists for the purpose of making more capital. If you make $10 mil and you buy a fancy house, that $10 mil you got is not capital and the house you bought is also not is not capital, but if you take that $10 mil and you for instance invest it with the purpose of getting $20 mil later, now it’s capital. The capitalist definition of capital doesn’t acknowledge the purpose money or things, so everything is capital which also makes it impossible to separate capital accumulation from just owning things you need to live your life. Your house is not capital, your car is not capital, your phone is not capital, the money you’re saving up for a trip to the Bahamas is not capital. But if you own a company and the means of production within that company and you’re buying in labor to use your means of production so you could siphon surplus value from the laborers work, that’s capital.

    The things you’ve brought up aren’t necessarily the basis of capitalism. They’re the basis of capitalism only if you want them to be the basis of capitalism.


  • Steam hardware survey puts 4090 at 1.16% and 7900xtx at 0.54%. That means if we look at only the 4090s and 7900xtx-s then just between the two of them the 7900xtx makes up about a third of the cards. So yeah, you are a minority of a minority.

    As for this number jargon. I’m not exactly sure what you’re trying to prove here but I’m sure you’re comparing an overclocked card to a stock card and if you’re saying it’s matching the 4090D then you’re not actually matching the 4090. 4090D is weaker than 4090, depending on the benchmark it ranges between 5% weaker to 30% weaker. If you were trying to prove that AMD cards can be as good as Nvidia cards then you’ve proven that even with overclocking the top of the line AMD card can’t beat a stock top of the line Nvidia card.


  • I think you’re now suggesting things that have nothing to do with consolidating communities.

    Backup communities don’t really exist right now. There are copies of things on other servers l, but they can’t become functioning communities. This has caused some communities to disappear when their instance went down. The biggest I remember is movies and TV related things.

    They don’t exists right now, but the foundation is there. I checked the old kbin.social communities that users from lemm.ee had subscribed to. All the posts seem to be there right until kbin.social got shut down. The data exists on your instance even if the original instance went down. It’s just a matter of figuring out and creating a new functionality to revive those communities on a new instance. This suggestion has nothing to do with consolidation, it’s just a backup solution that can already be done.

    Having a ledger helps with discovery, because instances now don’t know about other communities by default, it requires extra effort to seek them out until someone else has found them and subscribed. It’s not a big deal for established communities, but it does hurt building a new one.

    I don’t see how that specifically requires a ledger but I guess we can call it a ledger. The solution itself is fairly simple, each instance publishes whenever a new community is created or deleted and federated instances can store that data on their side to have a list of all the communities to search for. For already existing we can create a “publish all existing communities” so each instance can update their lists accordingly. That’s effectively a ledger but once again, it has nothing to do with consolidating communities.

    I don’t have a great solution for admin of creation/movement of communities, but this isn’t meant to be a 100% solution. Distributed consensus is a concept that exists though.

    Distributed consensus is a concept but is such complexity necessary? Especially when the end result isn’t that much different to what we already have.

    There’s no reason a community can’t go on a users instance as default, it just enables a community to potentially migrate for various reasons.

    It can, but it doesn’t really matter because that’s exactly how the current system works. As for migrations, if we solve the “backup community” problem then that functionality can just as well be used for migrations because right now we can just duplicate data. If you want to add the one community restriction that migration actually gets harder to implement.

    This doesn’t necessarily create a walled garden, as no one owns the walls. It does encourage everyone within Lemmy to maximally federate. I can’t say it significantly changes integration with other implementations as they were never very robust in the first place.

    Kbin/Mbin integrations with Lemmy worked pretty well, but if you force all Lemmy instances to use a solution unique to Lemmy then you’re pretty much building a wall because integrations with other similar implementations become less likely. Nobody owns the wall but it would create an “in” group and an “out” group. We already kinda have that with Lemmygrad and Hexbear and the rest of Lemmy, but those two instances can exists independently from the rest of Lemmy so the “in” and “out” groups can easily coexists. But if you force communities across instances you’re going to also force friction between the “in” and “out” groups. There can only be one “c/europe” but there’s one on Lemmygrad and there’s also one on feddit. If you keep the feddit one then Lemmygrad and Hexbear can’t have c/europe and if you let Lemmygrad have c/europe then the rest of Lemmy can’t have c/europe. It’s unnecessary friction.

    I guess it would work if Lemmygrad and Hexbear were federated with the rest of Lemmy, but that’s not happening.


  • It’s already Nvidia or nothing. There’s no point fighting with Nvidia in the high end corner because unless you can beat Nvidia in performance there’s no winning with the high end cards. People who buy high end cards don’t care about a slightly worse and slightly cheaper card because they’ve already chosen to pay premium price for premium product. They want the best performance, not the best bang for the buck. The people who want the most bang for the buck at the high end are a minority of a minority.

    But on the other hand, by dropping high end cards AMD can focus more on making their budget and mid-range cards better instead of diverting some of their focus on the high end cards that won’t sell anyway. It increases competition in the budget and mid-range section and mid-range absolutely needs stronger competition from AMD because Nvidia is slowly killing mid-range cards as well.


  • But that’s effectively what we’ll have right now. You can create multiple communities of the same name but one will eventually become the main community that people will visit. And we could already create “backup” communities because I’m pretty sure the data from the main community is already sent to all the instances that have users who are subscribed to said community. The data is already in other instances, it’s just a matter of reusing the data.

    So the only crux of your solution is how the possible instance for the community would be chosen. And that’s a whole can of worms. It can’t be the same instance the community creator is a part of because that’s the solution we have right now. It can’t be completely random because I’m pretty sure there are instances that legally can’t have porn or piracy on their instance, or maybe the instance owner simply doesn’t want that on their instance. If there’s supposed to be distributed ledger that effectively prevents creating duplicate communities and that ledger is the same for all instances, then there must be a possibility that the new community ends up in an instance the community creators instance might be defederated from, otherwise a “pariah” instance (who are pretty much defederated from the majority of Lemmy) can reserve community names by defederating everyone and then creating communities. So that decision starts to have a lot factors which lets instances influence the decision. And in some ways there’s even an incentive to influence the decision because the more communities one instance has the more power they have over the entire lemmy side of the fediverse. If they defederate from another instance that instance can’t create those communities for the people on that instance (unless you go down the reddit route of having gaming vs games vs truegames).

    And that’s just the decision of the primary source. There’s a whole other bucket of questions about the distributed ledger. For example how does the ledger change? If one community needs to be moved to a different instance who makes that decision? If it’s the primary source instance then how do other instances verify the ledger? If you have Instances A, B, C and C and instances A and B are defederated from C. Instance A has a community that gets assigned to instance D. Instance A sends a ledger change to instances B and D and then instance D send the change to C, but how does instance C know that the sent data is correct? Instance D could send the message that instance A set the community to instance B and there’s no way for instance C to verify that message. In fact most of my questions in my previous comment apply to the ledger as well because the ledger would have to exists on every instance.

    And then there are other factors like what if Mbin sets up a community/magazine? Mbin doesn’t care about any ledger. Will we turn Lemmy into a walled garden and prevent Mbin from participating because they don’t want our ledger?


  • the high end crowd showed there’s no price competition, there’s only performance competition and they’re willing to pay whatever to get the latest and greatest. Nvidia isn’t putting a 2k pricetag on the top of the line card because it’s worth that much, they’re putting that pricetag because they know the high end crowd will buy it anyway. The high end crowd has caused this situation.

    You call that a loss for the consumers, I’d say it’s a positive. The high end cards make up like 15% (and I’m probably being generous here) of the market. AMD dropping the high and focusing on mid-range and budget cards which is much more beneficial for most users. Budget and mid-range cards make up the majority of the PC users. If the mid-range and budget cards are affordable that’s much more worthwhile to most people than having high end cards “affordable”.