I hope so. The fact that they’re ditching their Red Engine in favor of UE5 gives me mixed feelings, as they’ll be starting over from scratch again for CP2 (although, I won’t be surprised if they create a custom asset import tool from RE4 to UE5). Using a mainstream engine also means trained devs aren’t as valuable versus trained devs on an in-house engine, which for a publicly traded company isn’t always a good thing. Anyway, hopefully I’m wrong to worry and using a much more mainstream engine means they’ll be able to nail the sequel and then some since finding experienced devs will be easier.
I partly disagree on the train staff. You still need experienced/capable staff working on it as they can modify the engine quite a bit. If they bring someone in in the middle development that person may have a quicker bring up if they are already familiar with the engine than if they were using an in house engine.
The idea that before long you may only have a few game engines in new games is sad though.
I hope so. The fact that they’re ditching their Red Engine in favor of UE5 gives me mixed feelings, as they’ll be starting over from scratch again for CP2 (although, I won’t be surprised if they create a custom asset import tool from RE4 to UE5). Using a mainstream engine also means trained devs aren’t as valuable versus trained devs on an in-house engine, which for a publicly traded company isn’t always a good thing. Anyway, hopefully I’m wrong to worry and using a much more mainstream engine means they’ll be able to nail the sequel and then some since finding experienced devs will be easier.
I partly disagree on the train staff. You still need experienced/capable staff working on it as they can modify the engine quite a bit. If they bring someone in in the middle development that person may have a quicker bring up if they are already familiar with the engine than if they were using an in house engine.
The idea that before long you may only have a few game engines in new games is sad though.