Thanks for playing along with our April Fool’s Day prank. We are, in fact, not pivoting to the Starfield engine.

We are, however, back on the very latest version of the Skyrim engine, thanks to some gruelling work by our Coding team, and of the Creation Kit, thanks in part to the CKPE team 💌

Now back to your regularly scheduled project updates. There’s also more of the Concept-to-Asset video series on the horizon, and a bigger progress video is being worked on as we speak. Onwards and upwards! 🚀

  • egrets@lemmy.worldOPM
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    8 months ago

    There’s definitely room to help if you have time! Filecutting and navmesh are some of the quicker tasks to master; the former has quite a low barrier of entry in particular.

    If you don’t have time, that can’t be helped; thanks for the good intention at least!