Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square45fedilinkarrow-up1744arrow-down14file-textcross-posted to: [email protected][email protected][email protected]
arrow-up1740arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 7 months agomessage-square45fedilinkfile-textcross-posted to: [email protected][email protected][email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareRedeven@lemmy.worldlinkfedilinkEnglisharrow-up74·7 months agoStS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).