Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 8 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square45fedilinkarrow-up1744arrow-down14file-textcross-posted to: [email protected][email protected][email protected]
arrow-up1740arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 8 months agomessage-square45fedilinkfile-textcross-posted to: [email protected][email protected][email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareDojan@lemmy.worldlinkfedilinkEnglisharrow-up9·edit-28 months agoUnity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
minus-squareFiniteBanjo@lemmy.todaylinkfedilinkEnglisharrow-up5·8 months agoThey also spend valuable resources hounding developers into paying them, citing made up sales estimates.
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up2·8 months agoSounds like Microsoft should buy them.
Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.
Sounds like Microsoft should buy them.