Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 8 months agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square45fedilinkarrow-up1744arrow-down14file-textcross-posted to: [email protected][email protected][email protected]
arrow-up1740arrow-down1external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 8 months agomessage-square45fedilinkfile-textcross-posted to: [email protected][email protected][email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up20arrow-down2·edit-28 months agoUnity wasn’t innovating but I think it’s unfair to say that epic were not. Part of the problem is that Unity don’t actually use their own engine.
Unity wasn’t innovating but I think it’s unfair to say that epic were not.
Part of the problem is that Unity don’t actually use their own engine.