kryllic@programming.dev to Godot@programming.dev · 7 months agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square32fedilinkarrow-up1318arrow-down17file-textcross-posted to: [email protected][email protected]
arrow-up1311arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic@programming.dev to Godot@programming.dev · 7 months agomessage-square32fedilinkfile-textcross-posted to: [email protected][email protected]
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squarefartsparkles@sh.itjust.workslinkfedilinkarrow-up3·7 months agoYou can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).