HE COMMENTED ON CIVIL RIGHTS:

When asked: Would you have said the same thing during the civil rights movement?

He replied: “What a ridiculous and self-serving oversimplification to imply the civil rights movement was successful because people stood in the street. It’s very simple, just get out of the road”

Here’s the link to the video clips.

He also said this:

“What gives you the unique moral authority to break the law because of what you believe in?.. It’s narcissistic and entitled. That’s insane. It’s like these people think the world revolved around their issue…”

The pic is just a pic I found of him.

Edit: Also, if people think he doesn’t matter, he’s literally more popular than Hasan, especially when it comes to gaming shit.

  • REEEEvolution@lemmygrad.ml
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 months ago

    They hate how easy the game is now (it’s never been harder)

    old man mode on Back in my day, endgame raiding required 40 people. Try again, young one. old man mode off

      • REEEEvolution@lemmygrad.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        6 months ago

        That was only in molten core. From Black Wing Lair onwards it got nasty. Still have nightmares of the first boss from there.

        Shit peaked in Naxramas. Herding 40 morons and doing that bullshit was insane.

        • zed_proclaimer [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          6 months ago

          “Nasty”

          You mean 1.5 minute fights with 1 mechanic? Half of the bosses in BWL are just drakes that you need to face away from the raid and DPS. It became the meta to pull multiple bosses at once to speed things up because it was so easy.

          It’s nothing even compared to Ulduar or ICC, which are cakewalks compared to anything from Cata onward. Fights exponentially increased in complexity, length, number checks, etc.

          Take a look at Spine of Deathwing, Al’Akir, Ragnaros (Firelands) or Lich King, there’s about 30 mechanics and they last 10-15 minutes and a single error wipes the raid.

          In addition, rotations for most classes got way more complex to perform at a high level.

          In classic even the casuals were doing speed runs, the ‘difficulty’ of vanilla came from bad computers and internet and lack of knowledge about how the game worked. People did Naxx on hardcore without any deaths to their characters. People had sub-50 minute Naxx clears. Its difficulty was greatly exaggerated.

          I raided naxx in classic and played every expansion of wow up to legion. Trust me on this. The game objectively got much, much harder at the highest level and it’s a big reason why the subscriber base shrank. The biggest ever drop off of players was in T11 in Cata when the wrath kids got a dose of reality

          • REEEEvolution@lemmygrad.ml
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 months ago

            The first fight was one of your raid taking control of the boss(one could mess that up and the boss would take out much of the raid in the meantime), taking out various gizmos why enemies spawned all around and attacked the boss. So you have to get rid of the spawns or they’ll yeet the boss, which then blows up and yeets the raid. Adds were spellcasters, melee and melee dragons. One tactic was kiting the adds around. My raid settled for killing all but the dragons (they had far more hp) and take them down when there was a window of time, problem: The kiters had to stay alive, if one kiter died the dragons would snack the healers.

            Once all gizmos are down, you only had to kill the boss, that part was rather easy then, unless you took too many casualties.

            In short it went from barely any mechanics in Molten Core to that, with nothing in between.

            The second boss was a pure and simple brutal damage check. Everyone got extra mana/rage/whateverrogueshad regeneration but took huge fire damage per second and would blow up eventually. During the process of blowing up one had no skill costs and almost no cooldowns. After that, I tend to agree it was quite comfy in the Lair.

            Yes the difficulty came from a lack of knowledge, that was part of the fun, figuring out how things worked and keeping the raid together during that time. Honestly I’d agree with you, I would have dropped out too once that was gone. Left during Burning Crusade, didn’t have the patience for it anymore.