I’m looking into starting WarHammer 40k, and I combed through advice related from other posts over the years. Found a faction that I vibe with and their aesthetic (Necrons). Additionally, I started to read through the Core Rules and their codex found in the sidebar as well. I just have a few questions related to the 9th -> 10th edition change.

Will figures that I buy right now (and could potentially be 9th) be legal in 10th edition play? Does the rules/codex changes merely change the ‘stats’ of the figures? Are there any Necrons I purchase that won’t exists/be legal in the rules in 10th? (Idk, say an older figure isn’t ‘supported’ or w.e.)

Pardon these questions, I come from a Magic Background and there’s a concept of rotation from that game and I didn’t know edition changes were the equivalent.

I notice that a ‘10th ed’ Combat Patrol is slated for winter of this year for my skeleton robots, would I be better served waiting for that or acquiring figures right now?

Cheers for any responses.

  • benwubbleyou@lemmy.world
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    11 months ago

    So I’m not an expert but I believe the models that GW sells are available to play.

    If you don’t see an index card for a unit you want to play then maybe hold off on spending.

    When it comes to rotation like in Magic, you can argue that GW does do this, but it is on a much much longer time scale and much smaller of an amount of units. They won’t release a model and rules for it and then sunset in 3-4 years. It usually stays in the game for a long time, and the rules for it will be adjusted over time.

    The combat patrol boxes like the necrons may have brand new units to build and paint but that would be it. It would recommend buying models with rules or painting challenges that interest you first rather than on what may be viable or competitive. Enjoy the whole experience of the hobby!

    • itsJoelle@lemmy.worldOP
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      11 months ago

      It would recommend buying models with rules or painting challenges that interest you first

      Interesting! I never came across a ‘painting challenge’ yet. Is that a product or a concept shared through the community?

      When it comes to rotation like in Magic, you can argue that GW does do this, but it is on a much much longer time scale and much smaller of an amount of units. They won’t release a model and rules for it and then sunset in 3-4 years. It usually stays in the game for a long time, and the rules for it will be adjusted over time.

      That’s a relief! Might pick up some 9th edition Patrol boxes then!!

      what may be viable or competitive.

      If necrons are good that’s news to me! From what I understood between the rules and videos I’ve been consuming the theme of their playstyle and lore is perfect for me. I always play Necromancer classes in every game if there is a option of doing it. Heck, my first big D&D set-piece was a city built around Necromancers doing menial labor through their undead for the city (for the slight cost of consuming the inhabitant after they were dead.)

      Also, thank you for your response!

      • benwubbleyou@lemmy.world
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        11 months ago

        Painting challenges are absolutely a thing. Some models are harder to paint because of their complexity or size. For example, some necron models are very difficult to paint because of all the small pieces. Knights are a fun painting project because of the size.

        Also regarding rotation, I know some folks who have metal models from the 90s that they still use.