Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.

  • Canadian_Cabinet @lemmy.ca
    link
    fedilink
    English
    arrow-up
    43
    arrow-down
    2
    ·
    6 months ago

    I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop

    • leekleak@lemmy.world
      link
      fedilink
      English
      arrow-up
      28
      ·
      6 months ago

      hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)

    • daellat@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      5 months ago

      Global illumination like in metro Exodus can be quite important to atmosphere or immersion

      But again no need for lower resolutions, upscalers etc to get that running even on amd. Still not cheap but doesn’t have to be crazy expensive.

    • GreatAlbatross@feddit.uk
      link
      fedilink
      English
      arrow-up
      5
      ·
      5 months ago

      Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.

    • fuckwit_mcbumcrumble@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.