cross-posted from: https://lemmynsfw.com/post/12419154
Leafs oftend dont decay
I know there is a bug where sometimes leafs dont decay after tree is cut down, and since i cut and plant a lot of trees around my house, those leafs start to stack up prity quickly… So my question is, is there indication that that bug will be resolved soon? I remember survivalcraft which is also writen in C had same isue and it was resolved after some time…
I dont think that is the case, because leaf blocks stay in the are even when 20 blocks around them there is no single wood block… If it was only 4 that would not be a problem and i wouldnt even consider that to be a bug… It would be just the way a feature works…
It is the same, but I appreciate it may not seen that way. It is to do with how it is designed. If you cut a tree block, leaves around it are converted to orphans. Orphans decay.
Historically all leaf would consider decaying and performance wise in leafy areas, it was horrific, so it was changed to this. It seems the leafs aren’t correctly orphaned when the tree was cut. If you press debug (f5), you can see the technical name of the node you’re pointing at. If you cut tree, it changes to the leafname_orphan. These can decay. My assumption is the ones not decaying were not orphaned and won’t have orphan in their technical name.
Tnx that was helpfull