• 9point6@lemmy.world
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    5 months ago

    Dolby Atmos is up to 12 channels this connector has 16 + ground

    It’s clearly for Dolby Atmos + component video with an inline microphone

    • SkunkWorkz@lemmy.world
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      5 months ago

      The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.

      • 9point6@lemmy.world
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        5 months ago

        I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

        What are the other 4? Do they add channels between the ear height and overheads?

        • GreatAlbatross@feddit.uk
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          5 months ago

          It depends on the version of atmos.

          Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

          In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

          • 9point6@lemmy.world
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            5 months ago

            In Atmos, channels going in doesn’t necessarily align with channels coming out

            Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

            Delete: not sure I’m actually adding anything with this

        • SkunkWorkz@lemmy.world
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          5 months ago

          I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.

  • Evil_Shrubbery@lemm.ee
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    5 months ago

    … so dumb … but I desperately want to experience the tactile feel of inserting one of these bad boys into that deep tight little jack … :|

  • brokenlcd@feddit.it
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    5 months ago

    For the next version they are going to introduce cannon connectors for your convenience!

  • azertyfun@sh.itjust.works
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    5 months ago

    I need to hear what this connector would sound like when connected to an actual Dolby Atmos system. Do the crackles and pops get spatialized and make an impromptu symphony going around your room? The people must know!

  • neuracnu@lemmy.blahaj.zone
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    5 months ago

    I started paying attention to this stuff back when Dolby Pro Logic was new, which was a pretty clever way to get surround effects using only left and right audio channels. Left and right channels went directly to the front left and right speakers, but it also compared wave forms coming from the left and right channels. Any wave forms that matched got sent to the center channel (like most on-screen dialog) and any that mismatched got sent to the rear surround speakers (noise, ambience, etc). It wasn’t perfect by any measure, but it was a pretty clever hack.

    • 9point6@lemmy.world
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      5 months ago

      I knew there was some magic going on with DPL, but I never guessed quite how they did it—that was a surprisingly simple approach in the end!

    • qjkxbmwvz@startrek.website
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      5 months ago

      I always thought backwards-compatible FM stereo was pretty cute — transmit L+R channels as before, so they can be picked up and played without trouble with mono equipment, and transmit L-R separately. Just add or subtract to get the L or R channels.

  • Dorkyd68@lemmy.world
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    5 months ago

    Audio butt plugs. Neat. Or maybe since so skinny they are intended to be Audio pee hole plugs idk I’m not a doctor