lonk. Looks cute - I like the return of the Link’s Awakening remake toy aesthetic. Hope this doesn’t turn out kinda mid, like I heard that new Princess Peach game was.

  • Owl [he/him]@hexbear.net
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    5 months ago

    I’m a little disappointed they don’t let Zelda stab things. She seems like a rapier girl if you ask me. But the actual gameplay looks really fun so I can’t complain too much.

    Can’t wait for the speedrun of this to be one of the all time cheesiest.

    • LaGG_3 [he/him, comrade/them]@hexbear.netOP
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      5 months ago

      She has some kind of slender thrusting sword in the art for (maybe in the game, but this one’s a blur to me) Twilight Princess

      Can’t wait for the speedrun of this to be one of the all time cheesiest.

      Absolutely feels like there’s going to be TotK level shenanigans

      • Owl [he/him]@hexbear.net
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        5 months ago

        BotW/TotK level shennanigans from having a massive toolbox.

        But also it looks like it was done in the Link’s Awakening remake’s engine, which had some goofy 2d/3d interactions.

        But also summoning solid objects is like the single biggest source of clipping glitches across games, and they built their entire mechanic around it.

      • booty [he/him]@hexbear.net
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        5 months ago

        I recently played through Twilight Princess and I’m not 100% sure on this one either. She does have it in the game, but there’s some reason she never uses it. I think she just gets laughed off by Ganondorf the one time she would’ve even had an opportunity.

        It doesn’t help that Zelda is like a tertiary character in The Legend of Zelda: Twilight Princess

    • booty [he/him]@hexbear.net
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      5 months ago

      While I would 100% have been down for a melee combatant Zelda (especially if she were notably different from Link despite that, such as being a more nimble thrusting sword type of person as you suggest) I can see why Nintendo people wouldn’t want to go with that. I think if you’re innovating in this way, in a series like LoZ, you have to explain why you’re doing certain things. If you make Zelda the playable character and she runs around using a sword, the inevitable question is, “Why couldn’t this have just been Link? What does playing as Zelda actually change here?”

      Personally I don’t think you need answers to questions like those, but I think Nintendo does think that.