• filcuk
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      6 days ago

      Is there more variations to even generate past 4k levels??
      (Disclaimer idk what the levels look like beyond matching gems)

      • Bgugi@lemmy.world
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        6 days ago

        There are six colors of standard candy. A 3*3 grid has over 10 million combinations.

        • Rai@lemmy.dbzer0.com
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          6 days ago

          Semi-related factoid: every time you shuffle a deck of cards, it is EXTREMELY LIKELY the deck has never in existence been arranged the same way.

          • clickyello@lemmy.world
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            6 days ago

            a factoid is something that is commonly believed to be true but isn’t, which I guess this kinda is because it’s not just extremely likely. there is a 1/80658175170943878571660636856403766975289505440883277824000000000000 chance that it’s been arranged that way before. 52!

            • Rai@lemmy.dbzer0.com
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              6 days ago

              Ahhhh I’ve been ignorant about the definition of factoid!

              Also I read your post as if you had exclaimed at the end: FIFTY TWO

              • clickyello@lemmy.world
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                5 days ago

                haha that’s what I was thinking when I typed it tbh, also the meaning of factoid has changed but was originally meant as I had claimed, see my other comment if you want the context :)

                • Rai@lemmy.dbzer0.com
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                  5 days ago

                  Aha! Then, while I’m a huge fan of original meanings of words (AN IMAGE MACRO IS NOT A MEME UNLESS IT DEPICTS A MEME AAAAA), I will continue to use the nü-version of the word FACTOID!

              • clickyello@lemmy.world
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                5 days ago

                “The term was coined in 1973 by American writer Norman Mailer to mean a piece of information that becomes accepted as a fact even though it is not actually true, or an invented fact believed to be true because it appears in print. Since the term’s invention in 1973, it has become used to describe a brief or trivial item of news or information.”

                from Wikipedia, so I suppose the meaning of the word has shifted from its original meaning and my claiming otherwise was a Classic Factoid™️, if you will.

          • maniii@lemmy.world
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            6 days ago

            Unless you spent 1000s of dollars buying saucers and hammers and lollipops or something garbage that lets you finish without actually playing.

            I hate these “gatcha” gaming nonsense where you pay-to-win.

      • Sanctus@lemmy.world
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        6 days ago

        I dont either so I dont know. But as far as I know thats like asking for more levels on like bubble bobble or something? It doesn’t make sense to me from the screenshots I’ve seen. Even with my shitty game Dev experience, I dont see why you would put a limit on the levels unless it encourage people to spend money to “beat it”.

    • Acters@lemmy.world
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      5 days ago

      To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a “freeplay” mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It’s not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don’t want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.