A $50 game on mobile phones.
Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.
RE4 is 30 and Death Stranding is 20. AC is 50 though. Also the games say controller recommended. You’d def have to be nuts to play without one.
Publishers when a game specifically designed for consoles does not sell like Candy Crush on mobile: :shocked_pikachu_face:
Wait…Death Stranding had a mobile port?!
There’s an iPhone port of death stranding?
Requires an iPhone 15 Pro or an iPad
The issues I have with these ports:
- They are harder to control if you don’t use a controller.
- Using a controller is cumbersome when you’re not at home
- I don’t know if I can play these ports in 10 years. With a console, I’m pretty sure my PS5 games will work in 10 years because the platform won’t change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it’s not guaranteed.
Tbh, I probably would have started with something a bit less complicated than those games.
Portal 2 would have been a better option, IMO. Something with relatively simple controls and not super enemy-focused.
Different typa gamer…
Get them candy crush with mtx… that’s what prints on mobile
I think it’s mostly just that phones by themselves absolutely suck as a form factor for pretty much everything but casual games.