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Cake day: July 3rd, 2023

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  • I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don’t hate them, but the gameplay really boils down to:

    • Walk slowly while characters talk to eachother for 5 minutes

    • Open the map, click on where you need to go, then walk in a straight line to your objective

    • Trail an enemy without being seen

    • Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)

    The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it’s boring me to tears.


  • There’s still good stuff occasionally but the anime industry has produced a lot more trash this past decade. There was an article that explained exactly why but I can’t find it.

    Basically, the anime industry is falling apart on itself. Harsh deadlines and low pay means everyone is rushing everything and prioritizing quantity over quality. Even the most popular anime like Jujutsu Kaisen have had controversies on how they abuse their staff.

    Also the reason most animes have a similar artstyle is to make it easy to onboard new animators and hire freelancers. If everything had a different style it’d be difficult to train animators to keep it consistent.