Test render from a very simple blender animation i am working on as early blender learning project.
Feel free to use as you please. Textures courtesy NASA’s Scientific Visualization Studio
Render and texture edits by me, made with Blender.
Test render from a very simple blender animation i am working on as early blender learning project.
Feel free to use as you please. Textures courtesy NASA’s Scientific Visualization Studio
Render and texture edits by me, made with Blender.
I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.
So i looked in the blend file, and it seems i changed the texture map to this one at some point: https://wms.lroc.asu.edu/lroc/view_rdr_product/WAC_GLD100_E000N1800_064P
That one was better, and i also recall manually aligning the color map from the other Nasa site i linked before, just used photoshop offset the color map horizontally, sorry i was learning alot and didnt yet have a proper folder structure going, its also likely i made othe changes to the textures but i was moving fast and eager to get back to blender, i could likely send you the blend file along with those texures though, if you let me know an easy way to share it.
Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.
Its possible, but its more likely processing the raw data using a different technique that causes the differences. Cant be sure, but yeah this looks alot better now. I didnt add any noise myself, since i dont know how to/hadnt considered it, when i felt it looked a little flat i just went looking for a better topo map.