Gauss’ best friend, the meatball man, the vore frame - Grendel!

Release date: 2019-10-31

Passive: Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. Each enemy still alive in Grendel’s belly passively grants him 250 Armor, to a maximum of 1,250 bonus armor at the 5 enemy cap.
Feast - Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile.
Nourish - Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.
Pulverize - Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Regurgitate - Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay.

  • Audacious@sh.itjust.works
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    6 months ago

    The only thing I don’t like about him is his 1st ability’s functionality. Why does his 1 throw enemies out than when his 4 can do that and is better? Why can I not reverse the tap/hold controls? I have to sperg out aiming the ability to be able to ‘hit’ them and registers. By the time I get max stacks of bodies sucked, there is only a few seconds left until I have to press 1 again to suck more enemies. Other than that, his other abilities are great, but really depend on his crappy 1.