So, I have this world that was perfectly at peace, until the party came around. Now, It’s basically MWW (magical world war). And my players are looking foward to some trench warfare in dnd.

Why trench warfare? Because mold earth is a cantrip and it is always better to have cover. I have a couple of basic ideas.

The bullet points are:

Scrolls, rare magic items and more than lv5 npcs are hard to come by, because they are strategical game changers froom both sides.

There is gunpowder in the world and the spell detect traps actually detects traps (location of all in an area), so, landmines are a thing.

Someone as figured out ballista machine guns, so charging is unadvised.

I’m looking for tactics and general suggestions.

  • mesinski@ttrpg.networkOP
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    10 months ago

    I’m thinking, wouldnt an undead be, by definition of not having a brain or even being alive, be the perfect suicide assasin/canon fodder. But, you would need a method to keep the enemy side from recycling the boys a second time. If you dont, its like playing pingpong with a massive undead horde. A sport I’m sure many necromancers would enjoy playing. Also, hig lv clerics and paladins wold be able to, literally bless the rain, killing undead left and right.

    On a side note, would the ghost of a soldier still want to fight? If so, the necromancer just got the posivility of more complex tactics and strategies, thanks to these ethereal aides.

    • The_Cleanup_Batter@ttrpg.network
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      10 months ago

      I’m telling you man. Check out Eberron lore. An entire nation is a military superpower because of its embracing of necromancy and use of undead soldiers in a world war setting.