What I’m not getting is, why are they closing all those game studios after one failed game?
Everyone is going to fail sometimes, this does not seem sustainable
Developing a game of that scale is a huge financial investment. If it doesn’t pay out you gotta lay off people unless you’ve got a gigantic war chest full of money, which unfortunately German tax law makes quite hard because you pay taxes on that war chest just for having it
What I’m not getting is, why are they closing all those game studios after one failed game? Everyone is going to fail sometimes, this does not seem sustainable
The success of the Gollum game was really needed, financially. They barley got by with their niche point and click games.
I wasn’t aware of that, thank you!
Developing a game of that scale is a huge financial investment. If it doesn’t pay out you gotta lay off people unless you’ve got a gigantic war chest full of money, which unfortunately German tax law makes quite hard because you pay taxes on that war chest just for having it
Well, I think there is a difference between “underdelivering” and exposing the company to a risk of lawsuits.