Maybe you should google how to think for yourself, mother fucker

*I’m not talking about MMOs by the way, y’all don’t wanna see my fully unhinged, a-guy - tier rant about that fundamentally misguided genre of WoW-clones

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I’m going through a terrible time and am feeling compelled to share my aggressive thoughts angery

Meta-gaming is a fucking blight, death to America

kiryu-slam

  • Philosophosphorous [comrade/them, he/him]@hexbear.net
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    2 months ago

    just don’t play the easy mode and you can still wank yourself off about ur l337 g4m3r skillz, and also neurodivergent people or just people with less time to dedicate to perfectly mastering the art of pressing the b/circle button to the exact timing of every bosses idiosyncratic attack sequences can enjoy the media in an interactive way unfiltered through obnoxious amateur youtuber meme narration. like in any other context yelling ‘well just go read a book then’ at someone asking about accessibility options in a piece of media would be considered blatantly ableist, idfk why its different for video games.

    • robot_dog_with_gun [they/them]@hexbear.net
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      2 months ago

      the problem with that is that dev time is limited and they’re not going to put resources into the highest or lowest difficulty being a well designed good time because gamedev is happening under capitalism. that’s how you get tedious damage sponges or a dexterity challenge so trivialized that the mechanical design is irrelevant.

      hard on purpose games are serving a market segment and asking them to dilute the niche thing they’re trying to make to cater to players who have a thousand alternatives is really weird to me. there are wheelchair accessible nature trails and we probably need more of them but no advocate would suggest building those at the direct expense of hiking trails challenging and interesting to able-bodied people, so why are people like this about games?

      • Philosophosphorous [comrade/them, he/him]@hexbear.net
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        2 months ago

        obviously capitalism ruins everything and i don’t necessarily blame any individual developers for a systemic issue, but with a public funded ministry of arts there would be absolutely no excuse to not have a suite of accessibility options comparable to, for example, The Last of Us 2. imagine if someone invented a new all-terrain wheelchair (naughty dog’s above average accessibility options in this metaphor) and hiking and trail running enthusiasts (gamers) harassed and ridiculed and gatekept anyone from using it on a particular trail (soulslikes). that’s absolutely ableist and its ridiculous that i have to point this out on a leftist forum.

    • Egon [they/them]@hexbear.net
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      2 months ago

      I don’t really know anyone who wants themselves off to being good at video games. I don’t think that’s what’s being said.
      Sekiros gameplay is in large part about parrying, if you remove that you’re playing a different game altogether. Same goes for not having objective markers - I dont really see how that is a difficulty question tbh. It does make it harder to navigate, but its a choice that forces engagement with the world. Firewatch did the same and to great effect. Elden Ring could have markers without being fundamentally different, but firewatch couldn’t. It’d be like eliminating the economy from Victoria 3.
      Sometimes it’s not possible, sometimes it is. I think Hades has a really good way of handling difficulty