cross-posted from: https://lemmy.world/post/18182379

Guests:

  • Kaan Cakir, Lead Level Designer
  • Stephane Charre, Environment Artist II
  • James Kay, Lead Content Designer
  • Assistant Environment Art Director
  • William Weissbaum, Assistant Narrative Director
  • Antoine Fauville, Senior Level Designer
  • John Lang, Level Designer II
  • Kristofor McMahan, Associate Design Director

TL;DW:

  • Pyro has 12 space stations in total.
  • Pyro space stations are bigger than the ones in Stanton.
  • Rough & Ready gang own majority of Rest & Refuel stations in Pyro.
  • Ruined Station (one from Citizen Con) has been expanded.
  • Hangars will have direct access to the Cargo Deck.
  • Hangars in Pyro will have external freight elevators to allow for (un)loading of ships like Hull-C.
  • “Win station will have something called Ghost Arena”.
  • Contested Zones are like MMO dungeons
    • Open space with loot.
    • Easily accessible directly from the “normal” part of the station.
    • Some routes are hidden behind puzzles, traps and key cards.
    • Various levels of difficulty, various rewards.
    • These are free-for-all zones.
    • NPCs there are not linked to missions and will respawn on a timer.
    • There will be Kopions running around, maybe more in the future.
    • Boss fights are also planned, not confirmed for 4.0.
  • Social parts of space stations are still green zones, no combat allowed.
  • They showed clips with light-enhancement scopes.
  • Asteroid Clusters are very different to the ones in Stanton.
  • Asteroid Bases can be abandoned, used for missions etc. They also have loot, obviously.
  • Essence_of_Meh@lemmy.worldOP
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    4 months ago

    CIG seems to be really adamant about not learning from the experience of the rest of the industry so we’ll have to make do with “safe” systems whenever they get implemented. Maybe they’ll change their mind in another 10 years or so but for now it is what it is.