- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.world/post/18182379
Guests:
- Kaan Cakir, Lead Level Designer
- Stephane Charre, Environment Artist II
- James Kay, Lead Content Designer
- Assistant Environment Art Director
- William Weissbaum, Assistant Narrative Director
- Antoine Fauville, Senior Level Designer
- John Lang, Level Designer II
- Kristofor McMahan, Associate Design Director
TL;DW:
- Pyro has 12 space stations in total.
- Pyro space stations are bigger than the ones in Stanton.
- Rough & Ready gang own majority of Rest & Refuel stations in Pyro.
- Ruined Station (one from Citizen Con) has been expanded.
- Hangars will have direct access to the Cargo Deck.
- Hangars in Pyro will have external freight elevators to allow for (un)loading of ships like Hull-C.
- “Win station will have something called Ghost Arena”.
- Contested Zones are like MMO dungeons
- Open space with loot.
- Easily accessible directly from the “normal” part of the station.
- Some routes are hidden behind puzzles, traps and key cards.
- Various levels of difficulty, various rewards.
- These are free-for-all zones.
- NPCs there are not linked to missions and will respawn on a timer.
- There will be Kopions running around, maybe more in the future.
- Boss fights are also planned, not confirmed for 4.0.
- Social parts of space stations are still green zones, no combat allowed.
- They showed clips with light-enhancement scopes.
- Asteroid Clusters are very different to the ones in Stanton.
- Asteroid Bases can be abandoned, used for missions etc. They also have loot, obviously.
They’re telling me very quickly that if I want to have a good gameplay experience, jet set and forget ‘colonized space’ and find a secluded valley (or better, asteroid cluster) in the middle of nowhere to base operations out of. Zero interest in the Tarkov, or worse, Rust crowd.