• UlyssesT [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 month ago

    I was especially cursed because I didn’t like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the “space 9/11” angle of the plot was offputting even when it was new to me.

    I don’t say that to be a hipster; I say that to say it’s unfortunate that I didn’t get to enjoy Halo before its own enshittification for Halo enjoyers. doomer

    • Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).

      No hipster vibes detected, probably a gamer version of being absolved by history.

      • UlyssesT [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        It was on Xbox when I played it. It was my roommate’s Xbox at the time.

        Yeah, I think after Doom and Quake, Halo’s controls felt that off to me.

        • Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.

          There’s a reason the first attempt at a pro league had most people using alternative control schemes.