Anyone have links to any documentation for getting modded MC to run on a steam deck? There are some mods I’d love to play with that just eat too much RAM on my little MacBook. Particularly if there’s a guide for getting technic launcher mods running that would be great, but if it comes down to it I’d be willing to manually put together the mods I’m interested in. Thanks!

  • >spyjoshx_@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    You’re likely looking for Prism Launcher. It’s a launcher that makes it easy to manage instances and download modpacks. It’s available on flathub.

    • reverendsteveii@sopuli.xyzOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      1 year ago

      I’ll look into that, ty!

      Edit: if you ended up here from Google prism launcher worked, was dead easy to install, definitely supports vanilla and technic modpacks and seems to support ftb as well. Your search is over, go use prism launcher to play Minecraft on your steam deck.

      • Tag365
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Have you tried the Controllable mod? It adds support for controllers so you can use the Steam Deck’s built in controls for opening menus and moving around in game.

        • reverendsteveii@sopuli.xyzOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          ooooh that could be useful. I was having a bit of trouble with that. I’ll have to figure out a way to put together minecolonies, controllable and buildcraft/thermex. Ty!

          • Tag365
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            If you would like a mod that adds a LOD system to allow you to see very far, see the mod named Distant Horizons. The fake rendering chunks allow for a seemly massive render distance at only a fraction of the processing power that actually rendering at 64/128 rendering distance would use, though at the cost of the fake chunks not looking exactly the same as real Minecraft chunks and also the LOD data taking up a large amount of storage space. The upcoming 2.0 version will make it look even more like Minecraft chunks at a cost of increased storage space requirements.