- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Guests:
- George Rankin, Senior Level Designer
- Zac Preece, Senior System Designer I
- Glenn Kneale, Level Designer I
- Eddie Hilditch, Assistant Environment Art Director
- Loek Gijsbertse, Lead Environment Artist
TL;DW:
- Reminder that Pyro is a free-for-all zone (yay for shootouts while shopping).
- NPC will have improved “classes and archetypes”.
- Some locations will be marked as special zones where NPCs will stay during combat.
- They hope server meshing will improve server FPS.
- Incoming NPC classes:
- “Techie”: light armor, SMGs, more aggressive.
- “CQC”: shotgunners, even more aggressive.
- “Juggernaut”: heavy armor, LMGs.
- NPC traits are coming.
- One of the factions will have pet Kopions fighting alongside them.
- Factions will differ in gear, combat skills and available quests.
- New joinable factions:
- Headhunters (more “rush” based combat, tier based armor: higher lvl = more tanky)
- Citizens for Prosperity (accurate during combat, more “civilian” gear)
- Both of the above fight against Xenothreat.
- Xenothreat fights more cautiously and defensively.
- More insight into some of the new settlements in Pyro.
- 4.0 will add watchtowers for snipers (player and NPCs) to settlements.
- Pico daleks confirmed?
Another combat focused episode, it’s Pyro after all. Also reminder that 3.24 is out, albeit a bit broken for some.
Edit: Fixed the faction name.
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