Earlier this year I posted some thoughts on the games Iād been playing. Here are the ones Iāve completed recently.
Paradise Killer
As a fan of the Danganronpa series, Iād heard great things about Paradise Killer. And the ways in which this game was inspired by the former are obvious, with an eclectic mix of characters embroiled in a complex murder plot. It heavily leans into the vaporwave aesthetic and soundtrack, often crossing that border into the satirical (Hypnospace Outlaw springs to mind). Unlike Danganronpa, itās quite open ended and allows you to draw your own conclusions about the true resolution to the case. On the whole I enjoyed my time with this game, though I didnāt feel quite as drawn in to the story or attached to the characters in the same way as other detective games.
Inscryption
I donāt really want to say too much about this game for those who havenāt yet played it. Please go in blind if you intend to play it! But at the most basic level, itās a card game that plays with and bends its rules in very interesting ways. Undertale vibes in the best way possible. If that sounds at all interesting to you, I beg you to give this one a go.
Ratchet and Clank: Rift Apart
A few years back I played the excellent Ratchet and Clank (2016) and had a blast. It was just pure, classic gaming fun with lots of silly weapons and scenarios in which to use them. Rift Apart continues this formula in a beautiful sequel that shows off the capabilities of modern hardware while refining the nostalgic gameplay style of the series. The introduction of a new Lombax didnāt necessarily add much to the game (sheās essentially a reskin), but it made for an interesting story in a range of unique, beautiful locales. As always, the weapons are great fun to use and the game encourages you to swap your arsenal constantly, keeping things exciting throughout battles. I was able to 100% the game relatively quickly, but doing so was a real joy.
God of War
Many people have recommended God of War to me following the gameās release in 2018. And wow, now I can understand why! This was simply an incredible experience in terms of gameplay and story, with deep characters and plenty of customisation that has a significant impact on your moveset throughout the game. By the end of it you really feel like a god. I got the impression that Santa Monica Studio had taken notes from the Last of Us and Uncharted (in terms of a large open world with puzzles and character development), and from that they crafted something incredible. Impressively satisfying to play and I canāt wait to give Ragnarok a try.
Dave the Diver
This is a wholesome game that doesnāt take itself too seriously as you alternate between diving to catch fish and then selling said fish at your sushi restaurant in the evening. I enjoyed my time with Dave the Diver, though I couldnāt help comparing it to Stardew Valley throughout. Yet it never quite scratched the itch and hooked me in quite the same way as Stardew. I think the issue is that the many faces of DtD (fishing, cooking, growing vegetables) all felt like separate disconnected systems or minigames, whereas Stardew was much more holistic. This is probably why I had no motivation to continue playing once Iād completed the main story. But donāt get me wrong ā this is a charming game with a fun gameplay loop and beautifully hilarious pixel art cutscenes.
Ghost of Tsushima
A friend of mine described Ghost of Tsushima as an Assassinās Creed clone. And I totally see what he means, but I donāt think that does it justice! Let me just get this out of the way: this is an absolutely stunning game to look at. I was constantly using the gameās photo mode to stop and take screenshots of, say, a golden sunset, the glint off Jinās katana in the moonlight, the mist over the hills and many other gorgeous environments. The way in which the game captures the different weather changes is incredible, really providing the backbone for the atmosphere during my journey. Whilst the story didnāt do anything ground-breaking, I liked the exploration of honour in a world where the protagonist has to be dishonourable in order to survive. The combat was fun and varied, with a range of different sword techniques and tools at your disposal. Playing stealthily is a big part of the game and it would have been nice to see a bit more variation in the gameplay here (press square to assassinate etc.) but despite this I found myself enjoying these sequences until the end of the game. Iāve just finished playing the DLC content too, with which I was pleasantly surprised at the way certain gameplay elements were remixed and expanded upon. This was an excellent game which Iād recommend to anyone.
Obligatory GOT screenshot collection below!
spoiler
Has anyone played any of the games above? Let me know what you think :)
Ya ghost of tsushima is not an assassins creed clone. It is a much more polished and more enjoyable game than any of the creed games have been.
I felt really bad donāt liking such a well reviewed game. But in the end gaming is a hobby and I should enjoy it, so I quit after around 6 hours. Maybe some day in the future I will try it again, but right now my life is so stressful, that I donāt have the energy to power through another open world game with collectibles spread across the map. Right now I am really enjoying Steam World Heist 2 and Cult of the Lamb instead.
Cult of the lamb was really fun too.
What about ghost turned you off to it? I totally get not liking a game everyone else loved.
Funnily enough I was looking to try one of the recent Assassin Creed games (Black Flag was my last). I heard good things about AC Odyssey, but it also sounded a bit overwhelming in its scale. Ghost of Tsushima perfectly filled this niche and was way better than any AC game Iād played before - Iām really glad I gave it a go!
Black flag was the last creed game that was any good imo. I will be playing the new one when it comes out though.