Linux people doing Linux things, it seems.

  • Octorine@midwest.social
    link
    fedilink
    English
    arrow-up
    56
    arrow-down
    1
    ·
    3 months ago

    I finally watched the talk today and that wasn’t what I thought he meant. What I thought he was getting at was that the rust parts of the kernel interact with lots of other modules written by people who don’t know rust. When those C modules change their semantics in ways that break the rust code, they can’t go fix it because they don’t know rust. In fact, whenever they make a change, they don’t even know if they broke some rust module, because they don’t understand the rust code well enough. And this is something that everyone is going to have to live with for the foreseeable future, because you can’t force all those other kernel hackers to learn rust.

    • Petter1@lemm.ee
      link
      fedilink
      arrow-up
      14
      arrow-down
      7
      ·
      3 months ago

      If you are that good in C(pp), I guess understanding rust code of a module is not sooo hard… I mean, I learned what I know about C from reading stuff in the Kernel that made my embedded Linux project not working.

      But I have yet to read rust.

      • kautau@lemmy.world
        link
        fedilink
        arrow-up
        25
        ·
        3 months ago

        It’s a whole different ballgame. I’ve written a good amount of C and C++ in my day. I’ve been learning Rust for a year or so now. Switching between allocating your own memory and managing it, and the concept of “Ownership” https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html is just something many devs set in their ways aren’t willing to do.

        I understand where they’re coming from, I’ve gone through massive refactors with new tech in my career. I think this approach needs to be more methodical and cautious than it is, but I don’t think they are correct in the end result. I think a memory-safe language is the way to go, and it needs to happen.

        This to me is a classic software project with no manager and a bunch of devs arguing internally with no clear external goals. There needs to be definitive goals set over a timeline. If someone doesn’t agree after a consensus is reached they can leave the project. But as of now I think as others have said this is 80% infighting, 20% actual work that’s happening.