I’ve played the game for like 10-15h around half a year ago and stopped. Picked the game up again after the new update and am struggling with re-acquainting myself with the controls, but I’ll get back there I think. More importantly, I don’t know when to take opportunities to come out and make plays.

For context, I played a round yesterday where I found the boss lair after a single clue which was in the neighbouring compound. I went there by accident and started the fight. Looking for a boss weapon, which I didn’t know didn’t spawn next to the boss lair anymore, I attempted the Assassin without a weapon and almost got killed. After wasting a sticky, I ran in the attic and hid there for like 35 minutes, listening to my surroundings in the hopes of finding a hunter. Fast forward a little, I managed to find a hunter that’s been trying to kill the Assassin themselves for like 15 minutes straight and killed them, then I had like 5 minutes left to kill the boss and extract but didn’t get it, so I just extracted.

Ultimately, I just spent 35 minutes in an attic doing nothing which wasn’t as engaging. Any tips on how to make myself go out of my way to make proactive plays?

  • Blxter
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    Bi guess I understand his post as wanting to get better in those “authentic” situations witch you will not get into if you “run in”. I did not say one is not fun, or not real, or the “right” way. He is talking about how he plays and how to get better at the way he is playing and you suggested to completly change the way he is playing.

    If I were to actually suggest anything for him would be to play and get better with his play style would be to go in with cheap and stripped down kits basically handicap himself as much as possible and then play as if he has it all on the line the same way.

    • MentalEdge@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      2 months ago

      Not forever.

      I said they should deliberately get into trouble in order to develop some skill and gamesense.

      You can just keep doing what you do with small alterations, but that is a really slow way to improve.

      The fastest way to learn to deal with other players, is to go to them, not wait for them to come to you.

      • Firestorm DruidOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        I’m usually the last to advocate for that, but there truth lies somewhere in the middle. You both raise really valid points and suggestions for me to improve.

        On the one hand, going havoc on other hunters and getting a feel for combat and making plays is really good advice because of what I mentioned in my post. On the other hand, trying to play “authentically”, whatever that might mean in this case but probably something like incorporating gun fights and going for objectives, is also really helpful because I also need to learn the ropes of the basic gameplay loop.

        I very much appreciate both of your inputs - I’ll have to ponder my orb and see what I’ll cook up!

        • MentalEdge@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          2 months ago

          Going towards hunters isn’t something you should always do. It’s not a universally good way to win.

          Its only a universally good way to learn. Hunt puts only a handful of players on a giant map, so getting good at gunfights by being in gunfights can take forever unless you put your finger on the scale a bit and go out of your way to find trouble, at least some of the time.

    • Firestorm DruidOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      I’m usually the last to advocate for that, but there truth lies somewhere in the middle. You both raise really valid points and suggestions for me to improve.

      On the one hand, going havoc on other hunters and getting a feel for combat and making plays is really good advice because of what I mentioned in my post. On the other hand, trying to play “authentically”, whatever that might mean in this case but probably something like incorporating gun fights and going for objectives, is also really helpful because I also need to learn the ropes of the basic gameplay loop.

      I very much appreciate both of your inputs - I’ll have to ponder my orb and see what I’ll cook up!