• Vespair@lemm.ee
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    3 months ago

    Personally I decided about 6 years ago that I wouldn’t buy another non-portable game console.

    At this stage I just don’t see any reason to drop $600+ on a console when I could put that $600~ towards upgrading my PC and get vastly more value for my money.

    So as far as I’m concerned, the only consoles worth looking at at all right now at the Nintendo Switch, which I have and love, and the Steam Deck, which would offer me my PC gaming experience with something it lacks: portability.

    Aside from that, I personally couldn’t give 2 shits what’s happening in the world of XBox or Playstation these days.

    • theangryseal@lemmy.world
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      3 months ago

      My Steam Deck has been my primary gaming device for about 2 years now. I absolutely love it. I’ve put a lot of my switch games on it for the convenience. I love my OLED switch though and I wish I had the OLED deck.

      Still, it’s amazing enough that everything else I have is collecting dust. Been going through all the MegaMan games recently. I’m on 8 at the moment, the only one I never played in the main series.

      • Vespair@lemm.ee
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        3 months ago

        I love MM8. Definitely feels a bit like the black sheep of the bunch but I think it’s awesome. Plays a little slow compared to some of the others to me, but I like a lot of the ideas there

        • theangryseal@lemmy.world
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          3 months ago

          Oh me too, I’m absolutely loving it. They put so much work into it. Even the things I didn’t initially like about it have grown on me. It’s been nothing but fun for me.

    • ours@lemmy.world
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      3 months ago

      Plus us patient gamers can enjoy those PS “exclusives” when they release on PC.

      • Vespair@lemm.ee
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        3 months ago

        Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

        • WiseThat@lemmy.ca
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          3 months ago

          There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

          But given how often modern launches are bungled, even that is not always true

          • Vespair@lemm.ee
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            2 months ago

            Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

            But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

            • WiseThat@lemmy.ca
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              2 months ago

              Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked