Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
I never played it but saw a playthrough of it when it first released. Sorta like playing it but definitely annoying when the YTer would choose something I wouldn’t have picked
I also loved the graphics, I’m not a graphics nerd personally, I still play the first uncharted games, the first 2 infamous games and Spiderman Shattered Dimensions on PS3 and never care about graphics but when I saw Detroit: Become Human I was in awe. And yeah definitely the scenes felt like they had a lot of weight behind each scenes, which I really enjoyed. As much as I like the Walking Dead Telltale games, there are only like 2-3 choices in each chapter that ACTUALLY matter, if that.
I noticed that as well, Telltale games are fun, but choices ultimately end up being superficial where most of them don’t really matter in the end. Here, it really did feel like there was weight behind them, and the fact that you could lose characters through the game made it more impactful.
I never played it but saw a playthrough of it when it first released. Sorta like playing it but definitely annoying when the YTer would choose something I wouldn’t have picked
It’s definitely very cinematic. I found playing through added to the immersion because sometimes you screw up and then a character dies or something.
I also loved the graphics, I’m not a graphics nerd personally, I still play the first uncharted games, the first 2 infamous games and Spiderman Shattered Dimensions on PS3 and never care about graphics but when I saw Detroit: Become Human I was in awe. And yeah definitely the scenes felt like they had a lot of weight behind each scenes, which I really enjoyed. As much as I like the Walking Dead Telltale games, there are only like 2-3 choices in each chapter that ACTUALLY matter, if that.
I noticed that as well, Telltale games are fun, but choices ultimately end up being superficial where most of them don’t really matter in the end. Here, it really did feel like there was weight behind them, and the fact that you could lose characters through the game made it more impactful.