• cryptiod137@lemmy.world
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      9 hours ago

      That’s the funniest thing that’s still possible.

      Damn now I really wish they would, but I’m guessing not even Bethesda will be using Creation past there next game.

  • GhostlyPixel@lemmy.worldM
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    14 hours ago

    The UE5 move had been telegraphed for a while from job postings, but I didn’t expect the rebrand.

    Feeling cautiously optimistic, but I still think they have the major hurdle of working with Microsoft’s contractor policies.

    • ShadowCat@lemmy.worldOP
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      14 hours ago

      Yeah, was all but confirmed till now. But as you say the rebrand was unexpected.

      I still think the contractors is bad but at least they’ll be working on a familiar engine instead of having to learn a brand new one for the first however many weeks/months

      • Blxter
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        4 hours ago

        I feel like the switching of engines is ‘treating the problem’ of hiring contractors instead of fixing the problem and keeping there engine. If they just kept there workers I really do believe it would be better in the long run. How is it that Xbox/Microsoft cant keep an in house team for one of there biggest IP to have a engine for it? I knew the switch was coming from leaks but I actually didn’t want it to be true.

  • Maxnmy's@lemmy.world
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    13 hours ago

    Have they significantly restructured the studio? I hear they got new leadership. Maybe it won’t hurt to be optimistic this time.