• switchboard_pete@fedia.io
    link
    fedilink
    arrow-up
    27
    arrow-down
    7
    ·
    11 hours ago

    the writing, yes

    but if their engine is “perfectly tuned” then that means their engine is informing their design

    they can’t make good design choices because they have to work within the limitations of an over-fitted engine

    • MoonManKipper@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      3 hours ago

      I think that’s a reach - the difference between boring choices and interesting ones isn’t the engine - look at New Vegas and Daggerfall.

      • switchboard_pete@fedia.io
        link
        fedilink
        arrow-up
        3
        ·
        2 hours ago

        e.g., starfield would’ve been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with

        it would’ve completely changed the way the game plays, and opened up new possibilities for design. it also would’ve removed many of the oft-criticized loading screens and made the whole experience flow better.

        but they can’t do any of that, because the engine isn’t good enough to support it.

        sometimes you can’t make a choice because the engine says no

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
      link
      fedilink
      arrow-up
      7
      arrow-down
      3
      ·
      10 hours ago

      they can’t make good design choices because they have to work within the limitations of an over-fitted engine

      Maybe that’s why Starfield has become a 50% game, 50% loading screen.