If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on ‘dialectical method of analysis’ of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
You know how learning how to read can help to be better writer? Same principles. If you know how people analysis a story, you could structure it in a a way so the reader can reach the conclusion you intended and not be stranded and confused.
No not really I want to study philosophy so I can make the best video games :>
If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on ‘dialectical method of analysis’ of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
How do I reverse engineer it
the process, in brief, goes something like this:
this can be very frustrating to begin with, but after a few tries you will start to see some improvement, and maybe even something you actually like.
You know how learning how to read can help to be better writer? Same principles. If you know how people analysis a story, you could structure it in a a way so the reader can reach the conclusion you intended and not be stranded and confused.