My friend and I were playing for sort of our first time at 1.0. (We played a bit a few months ago, but stopped around computers when we heard 1.0 would be soon.)

We were having fun, but as we got later in the game, it felt like things got really overwhelming and slowed down a lot. Especially once we got to T7/8. We ended up spending like a week just to mostly get nuclear power running. (We still aren’t handling the waste completely.) We tried using blueprints a bit, but they were kind of clunky and it felt like there was only so much we could do with them.

At this point we’re on pause with the game. Does anyone have any suggestions for making things go smoother late game or is this just how the game is after a certain point? It feels bad stopping so close to the end, but the way things were going it felt like we might have ended up spending more time on the last few tiers than everything before that.

  • darthelmet@lemmy.worldOP
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    2 months ago

    What part is overwhelming for you?

    It kind of just feels like compounding complexity. The projects themselves require a lot more steps and sometimes resources from around the map. Plus with all the increased throughput we get from upgraded miners and belts doing things at scale involves a LOT of machines. So the numbers kind of keep ballooning as we also need to handle a lot of different inputs.

    Then there are all the old inefficient factories which I should tear down/upgrade, but it’s just really daunting knowing just how much I’m gonna have to add to make it all efficient.

    Overprovision everything so I guarantee there’s enough everywhere.

    Honestly that’s what I started doing at some point. Just try to overestimate so hopefully I don’t need to do more math.

    • Blisterexe
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      2 months ago

      For the compounding complexity problem, most lategame parts are just 3-4 complez parts slapped together, you can just make a factory for each of those, then feed the three outputs into a small “combiner” factory.

      Also using satisfactory calculator makes the logistics easier