A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
The crash on loading has bricked two of my characters now. I don’t think I can be bothered again till they patch. One bricked in mars, the second bricked before I made it there. Waste io many hours.
That’s where I’m at. I’m excited to be able to play again but I have to wait for however long it takes them to release a patch addressing this. I’m not mad about anything I’ve seen. But I literally can’t play a game that I can’t trust to save and be reloaded.
The crash on loading has bricked two of my characters now. I don’t think I can be bothered again till they patch. One bricked in mars, the second bricked before I made it there. Waste io many hours.
That’s where I’m at. I’m excited to be able to play again but I have to wait for however long it takes them to release a patch addressing this. I’m not mad about anything I’ve seen. But I literally can’t play a game that I can’t trust to save and be reloaded.
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