A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Wow, so informed you are, you are talking of Starfield right?
You wouldn’t happen to just be talking out of your ass trying to make broad generalizations about games made 20 years apart to try and cast shade on a game you’ve never played would you?
This comment doesn’t actually say anything. It’s just casting aspirations against me because you didn’t like what I said. It doesn’t rebut anything or offer differing opinions on anything I proposed.
Wow, so informed you are, you are talking of Starfield right?
You wouldn’t happen to just be talking out of your ass trying to make broad generalizations about games made 20 years apart to try and cast shade on a game you’ve never played would you?
This comment doesn’t actually say anything. It’s just casting aspirations against me because you didn’t like what I said. It doesn’t rebut anything or offer differing opinions on anything I proposed.