A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
If you wouldn’t call having your performance more than halved dogshit, I don’t really give a fuck what you have to say.
Feel free to not answer to my posts. Please. I’m more than fine never to hear from you again…