A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.
Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.
I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.
Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.