A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.
I didnt suggest it was