“This can’t be real. It’s unbelievable that they quietly enabled this.”

Edit: Existing title was used in the originally published article.

    • Valmond@lemmy.world
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      8 days ago

      I use vscode but I’m not on github.

      Anyone know an ok editir for C#/Godot on Linux BTW?

      • azthec@feddit.nl
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        8 days ago

        There’s a whole range of editors depending on how much of an IDE hobbyist you want to be. VSCode is right smack down the middle from don’t care at all to care too much.

        For my opinion on the high end of quality from “I don’t care I just want it to work” to “I make my own optimized tooling”:

        • All of the Jetbrains editors, nearly language specific, sane out of the box defaults, industry standard.
        • VSCode, multilingual, good defaults, good plugin ecosystem, configurable when you need it to.
        • NeoVim, multilingual, basic defaults, install your own plugins, completely customize your IDE, code features (language servers, highlighting, completions). Really good plugin ecosystem

        Also the see the Godot documentation for some more ideas https://docs.godotengine.org/en/stable/contributing/development/configuring_an_ide/index.html

        • Valmond@lemmy.world
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          8 days ago

          I’m a hardcore C/C++ person usually, but when I dabble in other languages I just want something that works, code highlight + autocompletion is already enough for me, can it autocomplete Godot too then that would be fabulous. Compule and launch? A dream. Debug? Impossible…

          I use Jetbrain for python and it’s very very good, so I’ll check out their C# one, thanks for the hint!

          The link you provided is for building Godot right? I mean not for bullding a game using Godot.

          I’ll check out neovim if I ever want to drown in features 😋

          Thanks again!

          Edit: according to the documentation jetbrains works with godot out of the box ❤️