• CookieJarObserver@sh.itjust.works
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    10 months ago

    Actual awnser?

    Well Unity Made a announcement to make Devs pay per Download and many devs straight up said their games will be deleted the day these changes are made.

    • nothingcorporate@lemmy.todayOP
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      10 months ago

      Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

        • nanoUFO@sh.itjust.worksM
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          10 months ago

          Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

          • marcos@lemmy.world
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            10 months ago

            Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

          • marcos@lemmy.world
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            10 months ago

            That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

            But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

              • marcos@lemmy.world
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                10 months ago

                Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

                • CookieJarObserver@sh.itjust.works
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                  10 months ago

                  I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

                  • monk@lemmy.world
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                    10 months ago

                    This is nowhere near reality.

                    Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

                    You also need to now train your entire dev team on a new tech stack.

                    Switching engines is an enormous effort

                  • Gamey@feddit.de
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                    10 months ago

                    One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

                  • WhiskyTangoFoxtrot@lemmy.world
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                    10 months ago

                    I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.

    • jmcs@discuss.tchncs.de
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      10 months ago

      And they tried to pivot by saying it would be by device forcing devs to collect and share their users’ data.

    • Etterra@lemmy.world
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      10 months ago

      I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”