It’s beyond insane to me that a $70 “AAAA” game (kidding, it’s AAA) dips down to the absurd price of $5. I’ve never seen anything like it. Wish the entire Sims 4 “collection” if you can call it that was $5 total, would be incredible, or Starfield.
It’s beyond insane to me that a $70 “AAAA” game (kidding, it’s AAA) dips down to the absurd price of $5. I’ve never seen anything like it. Wish the entire Sims 4 “collection” if you can call it that was $5 total, would be incredible, or Starfield.
I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.
I think “good” in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.
I completely agree with that. Even the games that made the big companies big back in the day started off being like 3-5 people, tops. Now they have hundreds of people, tons of ideas, along with limited time and tons of bureaucracy. Even if there’s just one person making the decisions, it can’t be easy frequently hearing good suggestions from other people working on the thing under you and not wanting to try and incorporate them.